![]() ![]() That's the line it's chosen to double down on since Friday's events, with Diablo: Immortal's lead designer, Wyatt Cheng, reiterating to fans during a BlizzCon Q&A panel that "We want to say that we hear you, and we have multiple projects - Diablo projects - being worked on by multiple teams. ![]() We know what many of you are hoping for and we can only say that 'good things come to those who wait,' but evil things often take longer." Instead, Blizzard attempted to temper fan expectations ahead of BlizzCon, writing that, "We currently have multiple teams working on different Diablo projects and we can't wait to tell you all about them. Sources told Kotaku that this initial plan only changed within the last couple of weeks, and occurred because the Diablo team - which has purportedly already seen two different iterations of its new game under different directors - is not yet ready to commit to an official announcement. And many have suggested the outcry could have been avoided if Blizzard had accompanied Immortal's unveiling with news of the next mainline Diablo game.Īccording to a report by Kotaku, however, that's precisely what Blizzard had originally intended to do, following its Immortal segment with a video in which company co-founder Allen Adham would reveal that Diablo 4 was in the works but not yet ready to be shown. Much of the backlash following Friday's Diablo: Immortal announcement seems borne of a belief that Blizzard is wilfully neglecting its core audience in favour of a new casual market by prioritising mobile over PC. However, a new report suggests that Blizzard had, at one point, intended to close with word on Diablo 4. ![]() ORIGINAL STORY 5/11/18: The fallout from this weekend's BlizzCon, which saw Blizzard vexing core fans by ending its opening ceremony with news of a Diablo-themed mobile game, has yet to abate. Kotaku sources contend Diablo 4 is very much in development (no surprises there) but also that plans to announce the game were once afoot - even if these plans were never actually destined for a Blizzcon announce after all. In a statement to Kotaku, which published the original story, the publisher stated it did not "pull any announcements from BlizzCon this year or have plans for other announcements". It was delayed, and Blizzard has released two different Diablo titles, Diablo 2: Resurrected and Diablo Immortal, since its announcement.UPDATE 6/11/18: Blizzard has dismissed the claim it intended to announce Diablo 4 at BlizzCon 2018 last weekend - an event which ended up being overshadowed by Diablo's sole appearance as a much-maligned mobile spin-off. Detailed steps to opt in are outlined on the Diablo 4 developer’s blog.ĭiablo 4 end-game content includes a nightmare difficulty event called Helltide, where players can fight more powerful enemies to get very valuable loot Nightmare Dungeons, which are extra-hard dungeons with special modifiers for more specific challenges Whispers of the Dead, quests with rewards for completing different tasks around the world Fields of Hatred, cursed PvP zones and Paragon Boards, a “character growth system” that unlocks after level 50.īlizzard announced last year that Diablo 4 will be released in 2023 the game was officially revealed in 2019. Blizzard hasn’t said exactly when the closed beta period begins. Interested players have to opt into receiving communication updates from Blizzard by Oct. A public testing phase, open to all, is slated for early 2023, Blizzard said.įor the confidential text, Blizzard said it will choose a select number of players that have recently played lots of end-game content in Diablo 2: Resurrected and Diablo 3. The “confidential” closed beta test will be playable in 2022 on PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X. Diablo 4 developer Blizzard Entertainment will host a closed beta for its new action role-playing game focused on the title’s end-game, it announced Monday. ![]()
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